Explaining Hexadecimal numbering system

Disclaimer: This post is actually from quite a long time ago but I never got around to update it and I don’t remember what I wanted to convey with this blog post.   In the past I had quite some difficulty with the different number systems. You will definitely get in touch with Binary and […]

Bitwise Tilemaps

Here is a technique that I have been wanting to use in my projects for a while: Bitwise Tile Generation. It’s usefull to add some flavor to your world/level. Basically you use a full tileset for the grass or platformer tiles in your game and you calculate if there are similair tiles next to each […]